Build Log
  

------- Build started: Project: cgame, Configuration: Debug|Win32 -------

Command Lines
  
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\cgame\Debug\RSP000009.rsp" with contents
[
/Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /EHsc /MTd /YX"stdafx.h" /Fp".\Debug/cgame.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TC
"\Distr\Games_src\quake3-1.32b\code\ui\ui_shared.c"
"\Distr\Games_src\quake3-1.32b\code\game\q_shared.c"
"\Distr\Games_src\quake3-1.32b\code\game\q_math.c"
".\cg_weapons.c"
".\cg_view.c"
".\cg_syscalls.c"
".\cg_snapshot.c"
".\cg_servercmds.c"
".\cg_scoreboard.c"
".\cg_predict.c"
".\cg_playerstate.c"
".\cg_players.c"
".\cg_marks.c"
".\cg_main.c"
".\cg_localents.c"
".\cg_info.c"
".\cg_event.c"
".\cg_ents.c"
".\cg_effects.c"
".\cg_drawtools.c"
".\cg_draw.c"
".\cg_consolecmds.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_slidemove.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_pmove.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_misc.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\cgame\Debug\RSP000009.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\cgame\Debug\RSP00000A.rsp" with contents
[
/OUT:"../Debug/cgamex86.dll" /INCREMENTAL:NO /NOLOGO /DLL /DEF:".\cgame.def" /DEBUG /PDB:".\Debug/cgamex86.pdb" /MAP:".\Debug/cgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x30000000" /IMPLIB:".\Debug/cgamex86.lib" /MACHINE:X86 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\debug\bg_misc.obj"
".\debug\bg_pmove.obj"
".\debug\bg_slidemove.obj"
".\debug\cg_consolecmds.obj"
".\debug\cg_draw.obj"
".\debug\cg_drawtools.obj"
".\debug\cg_effects.obj"
".\debug\cg_ents.obj"
".\debug\cg_event.obj"
".\debug\cg_info.obj"
".\debug\cg_localents.obj"
".\debug\cg_main.obj"
".\debug\cg_marks.obj"
".\debug\cg_players.obj"
".\debug\cg_playerstate.obj"
".\debug\cg_predict.obj"
".\debug\cg_scoreboard.obj"
".\debug\cg_servercmds.obj"
".\debug\cg_snapshot.obj"
".\debug\cg_syscalls.obj"
".\debug\cg_view.obj"
".\debug\cg_weapons.obj"
".\debug\q_math.obj"
".\debug\q_shared.obj"
".\debug\ui_shared.obj"
]
Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\cgame\Debug\RSP00000A.rsp""
Output Window
  
Compiling...
ui_shared.c
q_shared.c
q_math.c
cg_weapons.c
cg_view.c
cg_syscalls.c
cg_snapshot.c
cg_servercmds.c
cg_scoreboard.c
cg_predict.c
cg_playerstate.c
cg_players.c
cg_marks.c
cg_main.c
cg_localents.c
cg_info.c
cg_event.c
cg_ents.c
cg_effects.c
cg_drawtools.c
cg_draw.c
cg_consolecmds.c
bg_slidemove.c
bg_pmove.c
bg_misc.c
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
   Creating library .\Debug/cgamex86.lib and object .\Debug/cgamex86.exp
Results
  
Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\cgame\Debug\BuildLog.htm"
cgame - 0 error(s), 1 warning(s)