Build Log
  

------- Build started: Project: botlib, Configuration: Release|Win32 -------

Command Lines
  
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\botlib\Release\RSP000012.rsp" with contents
[
/O2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BOTLIB" /D "_MBCS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/botlib.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
".\l_struct.c"
".\l_script.c"
".\l_precomp.c"
".\l_memory.c"
".\l_log.c"
".\l_libvar.c"
".\l_crc.c"
".\be_interface.c"
".\be_ea.c"
".\be_ai_weight.c"
".\be_ai_weap.c"
".\be_ai_move.c"
".\be_ai_goal.c"
".\be_ai_gen.c"
".\be_ai_chat.c"
".\be_ai_char.c"
".\be_aas_sample.c"
".\be_aas_routealt.c"
".\be_aas_route.c"
".\be_aas_reach.c"
".\be_aas_optimize.c"
".\be_aas_move.c"
".\be_aas_main.c"
".\be_aas_file.c"
".\be_aas_entity.c"
".\be_aas_debug.c"
".\be_aas_cluster.c"
".\be_aas_bspq3.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\botlib\Release\RSP000012.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\botlib\Release\RSP000013.rsp" with contents
[
/OUT:".\Release\botlib.lib" /NOLOGO
".\Release\be_aas_bspq3.obj"
".\Release\be_aas_cluster.obj"
".\Release\be_aas_debug.obj"
".\Release\be_aas_entity.obj"
".\Release\be_aas_file.obj"
".\Release\be_aas_main.obj"
".\Release\be_aas_move.obj"
".\Release\be_aas_optimize.obj"
".\Release\be_aas_reach.obj"
".\Release\be_aas_route.obj"
".\Release\be_aas_routealt.obj"
".\Release\be_aas_sample.obj"
".\Release\be_ai_char.obj"
".\Release\be_ai_chat.obj"
".\Release\be_ai_gen.obj"
".\Release\be_ai_goal.obj"
".\Release\be_ai_move.obj"
".\Release\be_ai_weap.obj"
".\Release\be_ai_weight.obj"
".\Release\be_ea.obj"
".\Release\be_interface.obj"
".\Release\l_crc.obj"
".\Release\l_libvar.obj"
".\Release\l_log.obj"
".\Release\l_memory.obj"
".\Release\l_precomp.obj"
".\Release\l_script.obj"
".\Release\l_struct.obj"
]
Creating command line "lib.exe @"d:\Distr\Games_src\quake3-1.32b\code\botlib\Release\RSP000013.rsp""
Output Window
  
Compiling...
l_struct.c
l_script.c
l_precomp.c
l_memory.c
l_log.c
l_libvar.c
l_crc.c
be_interface.c
be_ea.c
be_ai_weight.c
be_ai_weap.c
be_ai_move.c
be_ai_goal.c
be_ai_gen.c
be_ai_chat.c
be_ai_char.c
be_ai_char.c(250) : warning C4389: '==' : signed/unsigned mismatch
be_aas_sample.c
be_aas_routealt.c
be_aas_route.c
be_aas_reach.c
be_aas_optimize.c
be_aas_move.c
be_aas_main.c
be_aas_file.c
be_aas_entity.c
be_aas_debug.c
be_aas_cluster.c
be_aas_bspq3.c
Creating library...
Results
  
Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\botlib\Release\BuildLog.htm"
botlib - 0 error(s), 1 warning(s)