Build Log
  

------- Build started: Project: cgame, Configuration: Release|Win32 -------

Command Lines
  
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000018.rsp" with contents
[
/O2 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/cgame.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
"\Distr\Games_src\quake3-1.32b\code\ui\ui_shared.c"
"\Distr\Games_src\quake3-1.32b\code\game\q_shared.c"
"\Distr\Games_src\quake3-1.32b\code\game\q_math.c"
".\cg_weapons.c"
".\cg_view.c"
".\cg_syscalls.c"
".\cg_snapshot.c"
".\cg_servercmds.c"
".\cg_scoreboard.c"
".\cg_predict.c"
".\cg_playerstate.c"
".\cg_players.c"
".\cg_marks.c"
".\cg_main.c"
".\cg_localents.c"
".\cg_info.c"
".\cg_event.c"
".\cg_ents.c"
".\cg_effects.c"
".\cg_drawtools.c"
".\cg_draw.c"
".\cg_consolecmds.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_slidemove.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_pmove.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_misc.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000018.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000019.rsp" with contents
[
/OUT:"../Release/cgamex86.dll" /INCREMENTAL:NO /NOLOGO /DLL /DEF:".\cgame.def" /PDB:".\Release/cgamex86.pdb" /MAP:".\Release/cgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x30000000" /IMPLIB:".\Release/cgamex86.lib" /MACHINE:X86 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\Release\bg_misc.obj"
".\Release\bg_pmove.obj"
".\Release\bg_slidemove.obj"
".\Release\cg_consolecmds.obj"
".\Release\cg_draw.obj"
".\Release\cg_drawtools.obj"
".\Release\cg_effects.obj"
".\Release\cg_ents.obj"
".\Release\cg_event.obj"
".\Release\cg_info.obj"
".\Release\cg_localents.obj"
".\Release\cg_main.obj"
".\Release\cg_marks.obj"
".\Release\cg_players.obj"
".\Release\cg_playerstate.obj"
".\Release\cg_predict.obj"
".\Release\cg_scoreboard.obj"
".\Release\cg_servercmds.obj"
".\Release\cg_snapshot.obj"
".\Release\cg_syscalls.obj"
".\Release\cg_view.obj"
".\Release\cg_weapons.obj"
".\Release\q_math.obj"
".\Release\q_shared.obj"
".\Release\ui_shared.obj"
]
Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000019.rsp""
Output Window
  
Compiling...
ui_shared.c
q_shared.c
q_math.c
cg_weapons.c
cg_view.c
cg_syscalls.c
cg_snapshot.c
cg_servercmds.c
cg_scoreboard.c
cg_predict.c
cg_playerstate.c
cg_players.c
cg_marks.c
cg_main.c
cg_localents.c
cg_info.c
cg_event.c
cg_ents.c
cg_effects.c
cg_drawtools.c
cg_draw.c
cg_consolecmds.c
bg_slidemove.c
bg_pmove.c
bg_misc.c
Linking...
   Creating library .\Release/cgamex86.lib and object .\Release/cgamex86.exp
Results
  
Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\BuildLog.htm"
cgame - 0 error(s), 0 warning(s)