|  | ###

    Build Log

    ------- Build started: Project: cgame, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000018.rsp" with contents
    [
    /O2 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/cgame.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
    "\Distr\Games_src\quake3-1.32b\code\ui\ui_shared.c"
    "\Distr\Games_src\quake3-1.32b\code\game\q_shared.c"
    "\Distr\Games_src\quake3-1.32b\code\game\q_math.c"
    ".\cg_weapons.c"
    ".\cg_view.c"
    ".\cg_syscalls.c"
    ".\cg_snapshot.c"
    ".\cg_servercmds.c"
    ".\cg_scoreboard.c"
    ".\cg_predict.c"
    ".\cg_playerstate.c"
    ".\cg_players.c"
    ".\cg_marks.c"
    ".\cg_main.c"
    ".\cg_localents.c"
    ".\cg_info.c"
    ".\cg_event.c"
    ".\cg_ents.c"
    ".\cg_effects.c"
    ".\cg_drawtools.c"
    ".\cg_draw.c"
    ".\cg_consolecmds.c"
    "\Distr\Games_src\quake3-1.32b\code\game\bg_slidemove.c"
    "\Distr\Games_src\quake3-1.32b\code\game\bg_pmove.c"
    "\Distr\Games_src\quake3-1.32b\code\game\bg_misc.c"
    ]
    Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000018.rsp" /nologo"
    Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000019.rsp" with contents
    [
    /OUT:"../Release/cgamex86.dll" /INCREMENTAL:NO /NOLOGO /DLL /DEF:".\cgame.def" /PDB:".\Release/cgamex86.pdb" /MAP:".\Release/cgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x30000000" /IMPLIB:".\Release/cgamex86.lib" /MACHINE:X86 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
    ".\Release\bg_misc.obj"
    ".\Release\bg_pmove.obj"
    ".\Release\bg_slidemove.obj"
    ".\Release\cg_consolecmds.obj"
    ".\Release\cg_draw.obj"
    ".\Release\cg_drawtools.obj"
    ".\Release\cg_effects.obj"
    ".\Release\cg_ents.obj"
    ".\Release\cg_event.obj"
    ".\Release\cg_info.obj"
    ".\Release\cg_localents.obj"
    ".\Release\cg_main.obj"
    ".\Release\cg_marks.obj"
    ".\Release\cg_players.obj"
    ".\Release\cg_playerstate.obj"
    ".\Release\cg_predict.obj"
    ".\Release\cg_scoreboard.obj"
    ".\Release\cg_servercmds.obj"
    ".\Release\cg_snapshot.obj"
    ".\Release\cg_syscalls.obj"
    ".\Release\cg_view.obj"
    ".\Release\cg_weapons.obj"
    ".\Release\q_math.obj"
    ".\Release\q_shared.obj"
    ".\Release\ui_shared.obj"
    ]
    Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\RSP000019.rsp""

    Output Window
      Compiling...
    ui_shared.c
    q_shared.c
    q_math.c
    cg_weapons.c
    cg_view.c
    cg_syscalls.c
    cg_snapshot.c
    cg_servercmds.c
    cg_scoreboard.c
    cg_predict.c
    cg_playerstate.c
    cg_players.c
    cg_marks.c
    cg_main.c
    cg_localents.c
    cg_info.c
    cg_event.c
    cg_ents.c
    cg_effects.c
    cg_drawtools.c
    cg_draw.c
    cg_consolecmds.c
    bg_slidemove.c
    bg_pmove.c
    bg_misc.c
    Linking...
       Creating library .\Release/cgamex86.lib and object .\Release/cgamex86.exp

    Results

    Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\cgame\Release\BuildLog.htm"
    cgame - 0 error(s), 0 warning(s)