Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001C.rsp" with contents
[
/O2 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/quake3.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
".\win32\win_wndproc.c"
".\win32\win_syscon.c"
".\win32\win_snd.c"
".\win32\win_shared.c"
".\win32\win_net.c"
".\win32\win_main.c"
".\win32\win_input.c"
".\qcommon\vm_x86.c"
".\qcommon\vm_interpreted.c"
".\qcommon\vm.c"
".\qcommon\unzip.c"
".\server\sv_world.c"
".\server\sv_snapshot.c"
".\server\sv_net_chan.c"
".\server\sv_main.c"
".\server\sv_init.c"
".\server\sv_game.c"
".\server\sv_client.c"
".\server\sv_ccmds.c"
".\server\sv_bot.c"
".\client\snd_wavelet.c"
".\client\snd_mix.c"
".\client\snd_mem.c"
".\client\snd_dma.c"
".\client\snd_adpcm.c"
".\game\q_shared.c"
".\game\q_math.c"
".\qcommon\net_chan.c"
".\qcommon\msg.c"
".\qcommon\md4.c"
".\qcommon\huffman.c"
".\qcommon\files.c"
".\qcommon\cvar.c"
".\qcommon\common.c"
".\qcommon\cmd.c"
".\qcommon\cm_trace.c"
".\qcommon\cm_test.c"
".\qcommon\cm_polylib.c"
".\qcommon\cm_patch.c"
".\qcommon\cm_load.c"
".\client\cl_ui.c"
".\client\cl_scrn.c"
".\client\cl_parse.c"
".\client\cl_net_chan.c"
".\client\cl_main.c"
".\client\cl_keys.c"
".\client\cl_input.c"
".\client\cl_console.c"
".\client\cl_cin.c"
".\client\cl_cgame.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001C.rsp" /nologo"
Creating command line "rc.exe /d "NDEBUG" /l 0x409 /I "win32" /fo".\Release/winquake.res" ".\win32\winquake.rc""
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001D.rsp" with contents
[
/OUT:".\Release/quake3.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Release/quake3.pdb" /MAP:".\Release/quake3.map" /SUBSYSTEM:WINDOWS /STACK:8388608 /MACHINE:X86 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\renderer\Release\renderer.lib" ".\splines\Release\Splines.lib" ".\botlib\Release\botlib.lib"
".\release\cl_cgame.obj"
".\release\cl_cin.obj"
".\release\cl_console.obj"
".\release\cl_input.obj"
".\release\cl_keys.obj"
".\release\cl_main.obj"
".\release\cl_net_chan.obj"
".\release\cl_parse.obj"
".\release\cl_scrn.obj"
".\release\cl_ui.obj"
".\release\cm_load.obj"
".\release\cm_patch.obj"
".\release\cm_polylib.obj"
".\release\cm_test.obj"
".\release\cm_trace.obj"
".\release\cmd.obj"
".\release\common.obj"
".\release\cvar.obj"
".\release\files.obj"
".\release\huffman.obj"
".\release\md4.obj"
".\release\msg.obj"
".\release\net_chan.obj"
".\release\q_math.obj"
".\release\q_shared.obj"
".\release\snd_adpcm.obj"
".\release\snd_dma.obj"
".\release\snd_mem.obj"
".\release\snd_mix.obj"
".\release\snd_wavelet.obj"
".\release\sv_bot.obj"
".\release\sv_ccmds.obj"
".\release\sv_client.obj"
".\release\sv_game.obj"
".\release\sv_init.obj"
".\release\sv_main.obj"
".\release\sv_net_chan.obj"
".\release\sv_snapshot.obj"
".\release\sv_world.obj"
".\release\unzip.obj"
".\release\vm.obj"
".\release\vm_interpreted.obj"
".\release\vm_x86.obj"
".\release\win_input.obj"
".\release\win_main.obj"
".\release\win_net.obj"
".\release\win_shared.obj"
".\release\win_snd.obj"
".\release\win_syscon.obj"
".\release\win_wndproc.obj"
".\release\winquake.res"
]
Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001D.rsp""
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