Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000010.rsp" with contents
[
/O2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/renderer.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jutils.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemnobs.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jidctflt.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jfdctflt.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jerror.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdtrans.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdsample.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdpostct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmaster.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmarker.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmainct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdinput.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdhuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jddctmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcolor.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcoefct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatasrc.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatadst.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapistd.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapimin.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jctrans.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcsample.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcprepct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcphuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcparam.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcomapi.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmaster.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmarker.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmainct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcinit.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jchuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcdctmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccolor.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccoefct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcapimin.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_qgl.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_glimp.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_gamma.c"
".\tr_world.c"
".\tr_surface.c"
".\tr_sky.c"
".\tr_shadows.c"
".\tr_shader.c"
".\tr_shade_calc.c"
".\tr_shade.c"
".\tr_scene.c"
".\tr_noise.c"
".\tr_model.c"
".\tr_mesh.c"
".\tr_marks.c"
".\tr_main.c"
".\tr_light.c"
".\tr_init.c"
".\tr_image.c"
".\tr_font.c"
".\tr_flares.c"
".\tr_curve.c"
".\tr_cmds.c"
".\tr_bsp.c"
".\tr_backend.c"
".\tr_animation.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000010.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000011.rsp" with contents
[
/OUT:".\Release\renderer.lib" /NOLOGO
".\Release\tr_animation.obj"
".\Release\tr_backend.obj"
".\Release\tr_bsp.obj"
".\Release\tr_cmds.obj"
".\Release\tr_curve.obj"
".\Release\tr_flares.obj"
".\Release\tr_font.obj"
".\Release\tr_image.obj"
".\Release\tr_init.obj"
".\Release\tr_light.obj"
".\Release\tr_main.obj"
".\Release\tr_marks.obj"
".\Release\tr_mesh.obj"
".\Release\tr_model.obj"
".\Release\tr_noise.obj"
".\Release\tr_scene.obj"
".\Release\tr_shade.obj"
".\Release\tr_shade_calc.obj"
".\Release\tr_shader.obj"
".\Release\tr_shadows.obj"
".\Release\tr_sky.obj"
".\Release\tr_surface.obj"
".\Release\tr_world.obj"
".\Release\win_gamma.obj"
".\Release\win_glimp.obj"
".\Release\win_qgl.obj"
".\Release\jcapimin.obj"
".\Release\jccoefct.obj"
".\Release\jccolor.obj"
".\Release\jcdctmgr.obj"
".\Release\jchuff.obj"
".\Release\jcinit.obj"
".\Release\jcmainct.obj"
".\Release\jcmarker.obj"
".\Release\jcmaster.obj"
".\Release\jcomapi.obj"
".\Release\jcparam.obj"
".\Release\jcphuff.obj"
".\Release\jcprepct.obj"
".\Release\jcsample.obj"
".\Release\jctrans.obj"
".\Release\jdapimin.obj"
".\Release\jdapistd.obj"
".\Release\jdatadst.obj"
".\Release\jdatasrc.obj"
".\Release\jdcoefct.obj"
".\Release\jdcolor.obj"
".\Release\jddctmgr.obj"
".\Release\jdhuff.obj"
".\Release\jdinput.obj"
".\Release\jdmainct.obj"
".\Release\jdmarker.obj"
".\Release\jdmaster.obj"
".\Release\jdpostct.obj"
".\Release\jdsample.obj"
".\Release\jdtrans.obj"
".\Release\jerror.obj"
".\Release\jfdctflt.obj"
".\Release\jidctflt.obj"
".\Release\jmemmgr.obj"
".\Release\jmemnobs.obj"
".\Release\jutils.obj"
]
Creating command line "lib.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000011.rsp""
|