Build Log
  

------- Build started: Project: renderer, Configuration: Release|Win32 -------

Command Lines
  
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000010.rsp" with contents
[
/O2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/renderer.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jutils.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemnobs.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jidctflt.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jfdctflt.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jerror.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdtrans.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdsample.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdpostct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmaster.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmarker.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmainct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdinput.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdhuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jddctmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcolor.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcoefct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatasrc.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatadst.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapistd.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapimin.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jctrans.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcsample.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcprepct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcphuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcparam.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcomapi.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmaster.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmarker.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmainct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcinit.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jchuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcdctmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccolor.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccoefct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcapimin.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_qgl.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_glimp.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_gamma.c"
".\tr_world.c"
".\tr_surface.c"
".\tr_sky.c"
".\tr_shadows.c"
".\tr_shader.c"
".\tr_shade_calc.c"
".\tr_shade.c"
".\tr_scene.c"
".\tr_noise.c"
".\tr_model.c"
".\tr_mesh.c"
".\tr_marks.c"
".\tr_main.c"
".\tr_light.c"
".\tr_init.c"
".\tr_image.c"
".\tr_font.c"
".\tr_flares.c"
".\tr_curve.c"
".\tr_cmds.c"
".\tr_bsp.c"
".\tr_backend.c"
".\tr_animation.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000010.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000011.rsp" with contents
[
/OUT:".\Release\renderer.lib" /NOLOGO
".\Release\tr_animation.obj"
".\Release\tr_backend.obj"
".\Release\tr_bsp.obj"
".\Release\tr_cmds.obj"
".\Release\tr_curve.obj"
".\Release\tr_flares.obj"
".\Release\tr_font.obj"
".\Release\tr_image.obj"
".\Release\tr_init.obj"
".\Release\tr_light.obj"
".\Release\tr_main.obj"
".\Release\tr_marks.obj"
".\Release\tr_mesh.obj"
".\Release\tr_model.obj"
".\Release\tr_noise.obj"
".\Release\tr_scene.obj"
".\Release\tr_shade.obj"
".\Release\tr_shade_calc.obj"
".\Release\tr_shader.obj"
".\Release\tr_shadows.obj"
".\Release\tr_sky.obj"
".\Release\tr_surface.obj"
".\Release\tr_world.obj"
".\Release\win_gamma.obj"
".\Release\win_glimp.obj"
".\Release\win_qgl.obj"
".\Release\jcapimin.obj"
".\Release\jccoefct.obj"
".\Release\jccolor.obj"
".\Release\jcdctmgr.obj"
".\Release\jchuff.obj"
".\Release\jcinit.obj"
".\Release\jcmainct.obj"
".\Release\jcmarker.obj"
".\Release\jcmaster.obj"
".\Release\jcomapi.obj"
".\Release\jcparam.obj"
".\Release\jcphuff.obj"
".\Release\jcprepct.obj"
".\Release\jcsample.obj"
".\Release\jctrans.obj"
".\Release\jdapimin.obj"
".\Release\jdapistd.obj"
".\Release\jdatadst.obj"
".\Release\jdatasrc.obj"
".\Release\jdcoefct.obj"
".\Release\jdcolor.obj"
".\Release\jddctmgr.obj"
".\Release\jdhuff.obj"
".\Release\jdinput.obj"
".\Release\jdmainct.obj"
".\Release\jdmarker.obj"
".\Release\jdmaster.obj"
".\Release\jdpostct.obj"
".\Release\jdsample.obj"
".\Release\jdtrans.obj"
".\Release\jerror.obj"
".\Release\jfdctflt.obj"
".\Release\jidctflt.obj"
".\Release\jmemmgr.obj"
".\Release\jmemnobs.obj"
".\Release\jutils.obj"
]
Creating command line "lib.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\RSP000011.rsp""
Output Window
  
Compiling...
jutils.c
jmemnobs.c
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
jmemmgr.c
jidctflt.c
jfdctflt.c
jerror.c
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
jdtrans.c
jdsample.c
jdpostct.c
jdmaster.c
jdmarker.c
jdmainct.c
jdinput.c
jdhuff.c
jddctmgr.c
jdcolor.c
jdcoefct.c
jdatasrc.c
jdatadst.c
jdapistd.c
jdapimin.c
jctrans.c
jcsample.c
jcprepct.c
jcphuff.c
jcparam.c
jcomapi.c
jcmaster.c
jcmarker.c
jcmainct.c
jcinit.c
jchuff.c
jcdctmgr.c
jccolor.c
jccoefct.c
jcapimin.c
win_qgl.c
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
win_glimp.c
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
win_gamma.c
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
tr_world.c
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
D:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
tr_surface.c
tr_sky.c
tr_shadows.c
tr_shader.c
tr_shade_calc.c
tr_shade_calc.c(515) : warning C4389: '==' : signed/unsigned mismatch
tr_shade_calc.c(515) : warning C4389: '==' : signed/unsigned mismatch
tr_shade.c
tr_shade.c(90) : warning C4389: '==' : signed/unsigned mismatch
tr_shade.c(90) : warning C4389: '==' : signed/unsigned mismatch
tr_shade.c(118) : warning C4389: '==' : signed/unsigned mismatch
tr_shade.c(118) : warning C4389: '==' : signed/unsigned mismatch
tr_scene.c
tr_noise.c
tr_model.c
tr_mesh.c
tr_marks.c
tr_main.c
tr_light.c
tr_init.c
tr_image.c
tr_image.c(885) : warning C4389: '!=' : signed/unsigned mismatch
tr_font.c
tr_flares.c
tr_curve.c
tr_cmds.c
tr_bsp.c
tr_backend.c
tr_backend.c(558) : warning C4389: '==' : signed/unsigned mismatch
tr_animation.c
Creating library...
Results
  
Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\renderer\Release\BuildLog.htm"
renderer - 0 error(s), 20 warning(s)