Build Log
  

------- Build started: Project: q3_ui, Configuration: Debug|Win32 -------

Command Lines
  
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\q3_ui\q3_ui___Win32_Debug\RSP00000B.rsp" with contents
[
/Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FD /EHsc /RTC1 /MTd /YX"stdafx.h" /Fp"Debug/q3_ui.pch" /Fo"Debug/" /Fd"Debug/" /FR".\q3_ui___Win32_Debug/" /W3 /c /ZI /TC
".\ui_video.c"
".\ui_teamorders.c"
".\ui_team.c"
"\Distr\Games_src\quake3-1.32b\code\ui\ui_syscalls.c"
".\ui_startserver.c"
".\ui_spskill.c"
".\ui_spreset.c"
".\ui_sppostgame.c"
".\ui_splevel.c"
".\ui_specifyserver.c"
".\ui_sparena.c"
".\ui_sound.c"
".\ui_setup.c"
".\ui_servers2.c"
".\ui_serverinfo.c"
".\ui_removebots.c"
".\ui_qmenu.c"
".\ui_preferences.c"
".\ui_playersettings.c"
".\ui_players.c"
".\ui_playermodel.c"
".\ui_options.c"
".\ui_network.c"
".\ui_mods.c"
".\ui_mfield.c"
".\ui_menu.c"
".\ui_main.c"
".\ui_ingame.c"
".\ui_gameinfo.c"
".\ui_display.c"
".\ui_demo2.c"
".\ui_credits.c"
".\ui_controls2.c"
".\ui_connect.c"
".\ui_confirm.c"
".\ui_cinematics.c"
".\ui_cdkey.c"
".\ui_atoms.c"
".\ui_addbots.c"
"\Distr\Games_src\quake3-1.32b\code\game\q_shared.c"
"\Distr\Games_src\quake3-1.32b\code\game\q_math.c"
"\Distr\Games_src\quake3-1.32b\code\game\bg_misc.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\q3_ui\q3_ui___Win32_Debug\RSP00000B.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\q3_ui\q3_ui___Win32_Debug\RSP00000C.rsp" with contents
[
/OUT:"../Debug/uix86.dll" /INCREMENTAL:NO /NOLOGO /DLL /DEF:".\ui.def" /DEBUG /PDB:"../Debug/ui.pdb" /MAP:"Debug/uix86.map" /BASE:"0x40000000" /IMPLIB:"Debug/uix86.lib" /MACHINE:X86 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\debug\bg_misc.obj"
".\debug\q_math.obj"
".\debug\q_shared.obj"
".\debug\ui_addbots.obj"
".\debug\ui_atoms.obj"
".\debug\ui_cdkey.obj"
".\debug\ui_cinematics.obj"
".\debug\ui_confirm.obj"
".\debug\ui_connect.obj"
".\debug\ui_controls2.obj"
".\debug\ui_credits.obj"
".\debug\ui_demo2.obj"
".\debug\ui_display.obj"
".\debug\ui_gameinfo.obj"
".\debug\ui_ingame.obj"
".\debug\ui_main.obj"
".\debug\ui_menu.obj"
".\debug\ui_mfield.obj"
".\debug\ui_mods.obj"
".\debug\ui_network.obj"
".\debug\ui_options.obj"
".\debug\ui_playermodel.obj"
".\debug\ui_players.obj"
".\debug\ui_playersettings.obj"
".\debug\ui_preferences.obj"
".\debug\ui_qmenu.obj"
".\debug\ui_removebots.obj"
".\debug\ui_serverinfo.obj"
".\debug\ui_servers2.obj"
".\debug\ui_setup.obj"
".\debug\ui_sound.obj"
".\debug\ui_sparena.obj"
".\debug\ui_specifyserver.obj"
".\debug\ui_splevel.obj"
".\debug\ui_sppostgame.obj"
".\debug\ui_spreset.obj"
".\debug\ui_spskill.obj"
".\debug\ui_startserver.obj"
".\debug\ui_syscalls.obj"
".\debug\ui_team.obj"
".\debug\ui_teamorders.obj"
".\debug\ui_video.obj"
]
Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\q3_ui\q3_ui___Win32_Debug\RSP00000C.rsp""
Output Window
  
Compiling...
ui_video.c
ui_teamorders.c
ui_team.c
ui_syscalls.c
ui_startserver.c
ui_spskill.c
ui_spreset.c
ui_sppostgame.c
ui_splevel.c
ui_specifyserver.c
ui_sparena.c
ui_sound.c
ui_setup.c
ui_servers2.c
ui_serverinfo.c
ui_removebots.c
ui_qmenu.c
ui_preferences.c
ui_playersettings.c
ui_players.c
ui_playermodel.c
ui_options.c
ui_network.c
ui_mods.c
ui_mfield.c
ui_menu.c
ui_main.c
ui_ingame.c
ui_gameinfo.c
ui_display.c
ui_demo2.c
ui_credits.c
ui_controls2.c
ui_connect.c
ui_confirm.c
ui_cinematics.c
ui_cdkey.c
ui_atoms.c
ui_addbots.c
q_shared.c
q_math.c
bg_misc.c
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
   Creating library Debug/uix86.lib and object Debug/uix86.exp
Results
  
Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\q3_ui\q3_ui___Win32_Debug\BuildLog.htm"
q3_ui - 0 error(s), 1 warning(s)