|  | ###

    Build Log

    ------- Build started: Project: quake3, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001C.rsp" with contents
    [
    /O2 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/quake3.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
    ".\win32\win_wndproc.c"
    ".\win32\win_syscon.c"
    ".\win32\win_snd.c"
    ".\win32\win_shared.c"
    ".\win32\win_net.c"
    ".\win32\win_main.c"
    ".\win32\win_input.c"
    ".\qcommon\vm_x86.c"
    ".\qcommon\vm_interpreted.c"
    ".\qcommon\vm.c"
    ".\qcommon\unzip.c"
    ".\server\sv_world.c"
    ".\server\sv_snapshot.c"
    ".\server\sv_net_chan.c"
    ".\server\sv_main.c"
    ".\server\sv_init.c"
    ".\server\sv_game.c"
    ".\server\sv_client.c"
    ".\server\sv_ccmds.c"
    ".\server\sv_bot.c"
    ".\client\snd_wavelet.c"
    ".\client\snd_mix.c"
    ".\client\snd_mem.c"
    ".\client\snd_dma.c"
    ".\client\snd_adpcm.c"
    ".\game\q_shared.c"
    ".\game\q_math.c"
    ".\qcommon\net_chan.c"
    ".\qcommon\msg.c"
    ".\qcommon\md4.c"
    ".\qcommon\huffman.c"
    ".\qcommon\files.c"
    ".\qcommon\cvar.c"
    ".\qcommon\common.c"
    ".\qcommon\cmd.c"
    ".\qcommon\cm_trace.c"
    ".\qcommon\cm_test.c"
    ".\qcommon\cm_polylib.c"
    ".\qcommon\cm_patch.c"
    ".\qcommon\cm_load.c"
    ".\client\cl_ui.c"
    ".\client\cl_scrn.c"
    ".\client\cl_parse.c"
    ".\client\cl_net_chan.c"
    ".\client\cl_main.c"
    ".\client\cl_keys.c"
    ".\client\cl_input.c"
    ".\client\cl_console.c"
    ".\client\cl_cin.c"
    ".\client\cl_cgame.c"
    ]
    Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001C.rsp" /nologo"
    Creating command line "rc.exe /d "NDEBUG" /l 0x409 /I "win32" /fo".\Release/winquake.res" ".\win32\winquake.rc""
    Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001D.rsp" with contents
    [
    /OUT:".\Release/quake3.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Release/quake3.pdb" /MAP:".\Release/quake3.map" /SUBSYSTEM:WINDOWS /STACK:8388608 /MACHINE:X86 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\renderer\Release\renderer.lib" ".\splines\Release\Splines.lib" ".\botlib\Release\botlib.lib"
    ".\release\cl_cgame.obj"
    ".\release\cl_cin.obj"
    ".\release\cl_console.obj"
    ".\release\cl_input.obj"
    ".\release\cl_keys.obj"
    ".\release\cl_main.obj"
    ".\release\cl_net_chan.obj"
    ".\release\cl_parse.obj"
    ".\release\cl_scrn.obj"
    ".\release\cl_ui.obj"
    ".\release\cm_load.obj"
    ".\release\cm_patch.obj"
    ".\release\cm_polylib.obj"
    ".\release\cm_test.obj"
    ".\release\cm_trace.obj"
    ".\release\cmd.obj"
    ".\release\common.obj"
    ".\release\cvar.obj"
    ".\release\files.obj"
    ".\release\huffman.obj"
    ".\release\md4.obj"
    ".\release\msg.obj"
    ".\release\net_chan.obj"
    ".\release\q_math.obj"
    ".\release\q_shared.obj"
    ".\release\snd_adpcm.obj"
    ".\release\snd_dma.obj"
    ".\release\snd_mem.obj"
    ".\release\snd_mix.obj"
    ".\release\snd_wavelet.obj"
    ".\release\sv_bot.obj"
    ".\release\sv_ccmds.obj"
    ".\release\sv_client.obj"
    ".\release\sv_game.obj"
    ".\release\sv_init.obj"
    ".\release\sv_main.obj"
    ".\release\sv_net_chan.obj"
    ".\release\sv_snapshot.obj"
    ".\release\sv_world.obj"
    ".\release\unzip.obj"
    ".\release\vm.obj"
    ".\release\vm_interpreted.obj"
    ".\release\vm_x86.obj"
    ".\release\win_input.obj"
    ".\release\win_main.obj"
    ".\release\win_net.obj"
    ".\release\win_shared.obj"
    ".\release\win_snd.obj"
    ".\release\win_syscon.obj"
    ".\release\win_wndproc.obj"
    ".\release\winquake.res"
    ]
    Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\Release\RSP00001D.rsp""

    Output Window
      Compiling...
    win_wndproc.c
    win_syscon.c
    win_snd.c
    win_shared.c
    win_net.c
    win32\win_net.c(276) : warning C4389: '==' : signed/unsigned mismatch
    win32\win_net.c(280) : warning C4389: '==' : signed/unsigned mismatch
    win32\win_net.c(491) : warning C4133: 'function' : incompatible types - from 'qboolean *' to 'u_long *'
    win_main.c
    win_input.c
    vm_x86.c
    vm_interpreted.c
    vm.c
    unzip.c
    sv_world.c
    sv_snapshot.c
    sv_net_chan.c
    sv_main.c
    sv_init.c
    sv_game.c
    sv_client.c
    sv_ccmds.c
    sv_bot.c
    snd_wavelet.c
    snd_mix.c
    snd_mem.c
    snd_dma.c
    snd_adpcm.c
    q_shared.c
    q_math.c
    net_chan.c
    msg.c
    md4.c
    huffman.c
    files.c
    qcommon\files.c(544) : warning C4389: '!=' : signed/unsigned mismatch
    qcommon\files.c(556) : warning C4389: '!=' : signed/unsigned mismatch
    cvar.c
    common.c
    cmd.c
    cm_trace.c
    cm_test.c
    cm_polylib.c
    cm_patch.c
    cm_load.c
    cl_ui.c
    cl_scrn.c
    cl_parse.c
    cl_net_chan.c
    cl_main.c
    cl_keys.c
    cl_input.c
    cl_console.c
    cl_cin.c
    client\cl_cin.c(993) : warning C4389: '==' : signed/unsigned mismatch
    client\cl_cin.c(993) : warning C4389: '==' : signed/unsigned mismatch
    client\cl_cin.c(1450) : warning C4389: '!=' : signed/unsigned mismatch
    cl_cgame.c
    Compiling resources...
    Linking...

    Results

    Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\Release\BuildLog.htm"
    quake3 - 0 error(s), 8 warning(s)