Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000001.rsp" with contents
[
/Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /FD /EHsc /RTC1 /MTd /YX"stdafx.h" /Fp".\Debug/renderer.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TC
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jutils.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemnobs.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jidctflt.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jfdctflt.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jerror.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdtrans.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdsample.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdpostct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmaster.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmarker.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmainct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdinput.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdhuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jddctmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcolor.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcoefct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatasrc.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatadst.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapistd.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapimin.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jctrans.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcsample.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcprepct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcphuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcparam.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcomapi.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmaster.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmarker.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmainct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcinit.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jchuff.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcdctmgr.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccolor.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccoefct.c"
"\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcapimin.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_qgl.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_glimp.c"
"\Distr\Games_src\quake3-1.32b\code\win32\win_gamma.c"
".\tr_world.c"
".\tr_surface.c"
".\tr_sky.c"
".\tr_shadows.c"
".\tr_shader.c"
".\tr_shade_calc.c"
".\tr_shade.c"
".\tr_scene.c"
".\tr_noise.c"
".\tr_model.c"
".\tr_mesh.c"
".\tr_marks.c"
".\tr_main.c"
".\tr_light.c"
".\tr_init.c"
".\tr_image.c"
".\tr_font.c"
".\tr_flares.c"
".\tr_curve.c"
".\tr_cmds.c"
".\tr_bsp.c"
".\tr_backend.c"
".\tr_animation.c"
]
Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000001.rsp" /nologo"
Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000002.rsp" with contents
[
/OUT:".\Debug\renderer.lib" /NOLOGO
".\debug\tr_animation.obj"
".\debug\tr_backend.obj"
".\debug\tr_bsp.obj"
".\debug\tr_cmds.obj"
".\debug\tr_curve.obj"
".\debug\tr_flares.obj"
".\debug\tr_font.obj"
".\debug\tr_image.obj"
".\debug\tr_init.obj"
".\debug\tr_light.obj"
".\debug\tr_main.obj"
".\debug\tr_marks.obj"
".\debug\tr_mesh.obj"
".\debug\tr_model.obj"
".\debug\tr_noise.obj"
".\debug\tr_scene.obj"
".\debug\tr_shade.obj"
".\debug\tr_shade_calc.obj"
".\debug\tr_shader.obj"
".\debug\tr_shadows.obj"
".\debug\tr_sky.obj"
".\debug\tr_surface.obj"
".\debug\tr_world.obj"
".\debug\win_gamma.obj"
".\debug\win_glimp.obj"
".\debug\win_qgl.obj"
".\debug\jcapimin.obj"
".\debug\jccoefct.obj"
".\debug\jccolor.obj"
".\debug\jcdctmgr.obj"
".\debug\jchuff.obj"
".\debug\jcinit.obj"
".\debug\jcmainct.obj"
".\debug\jcmarker.obj"
".\debug\jcmaster.obj"
".\debug\jcomapi.obj"
".\debug\jcparam.obj"
".\debug\jcphuff.obj"
".\debug\jcprepct.obj"
".\debug\jcsample.obj"
".\debug\jctrans.obj"
".\debug\jdapimin.obj"
".\debug\jdapistd.obj"
".\debug\jdatadst.obj"
".\debug\jdatasrc.obj"
".\debug\jdcoefct.obj"
".\debug\jdcolor.obj"
".\debug\jddctmgr.obj"
".\debug\jdhuff.obj"
".\debug\jdinput.obj"
".\debug\jdmainct.obj"
".\debug\jdmarker.obj"
".\debug\jdmaster.obj"
".\debug\jdpostct.obj"
".\debug\jdsample.obj"
".\debug\jdtrans.obj"
".\debug\jerror.obj"
".\debug\jfdctflt.obj"
".\debug\jidctflt.obj"
".\debug\jmemmgr.obj"
".\debug\jmemnobs.obj"
".\debug\jutils.obj"
]
Creating command line "lib.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000002.rsp""
|