|  | ###

    Build Log

    ------- Build started: Project: renderer, Configuration: Debug|Win32 -------

    Command Lines
      Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000001.rsp" with contents
    [
    /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /FD /EHsc /RTC1 /MTd /YX"stdafx.h" /Fp".\Debug/renderer.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TC
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jutils.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemnobs.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jmemmgr.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jidctflt.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jfdctflt.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jerror.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdtrans.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdsample.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdpostct.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmaster.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmarker.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdmainct.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdinput.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdhuff.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jddctmgr.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcolor.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdcoefct.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatasrc.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdatadst.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapistd.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jdapimin.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jctrans.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcsample.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcprepct.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcphuff.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcparam.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcomapi.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmaster.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmarker.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcmainct.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcinit.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jchuff.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcdctmgr.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccolor.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jccoefct.c"
    "\Distr\Games_src\quake3-1.32b\code\jpeg-6\jcapimin.c"
    "\Distr\Games_src\quake3-1.32b\code\win32\win_qgl.c"
    "\Distr\Games_src\quake3-1.32b\code\win32\win_glimp.c"
    "\Distr\Games_src\quake3-1.32b\code\win32\win_gamma.c"
    ".\tr_world.c"
    ".\tr_surface.c"
    ".\tr_sky.c"
    ".\tr_shadows.c"
    ".\tr_shader.c"
    ".\tr_shade_calc.c"
    ".\tr_shade.c"
    ".\tr_scene.c"
    ".\tr_noise.c"
    ".\tr_model.c"
    ".\tr_mesh.c"
    ".\tr_marks.c"
    ".\tr_main.c"
    ".\tr_light.c"
    ".\tr_init.c"
    ".\tr_image.c"
    ".\tr_font.c"
    ".\tr_flares.c"
    ".\tr_curve.c"
    ".\tr_cmds.c"
    ".\tr_bsp.c"
    ".\tr_backend.c"
    ".\tr_animation.c"
    ]
    Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000001.rsp" /nologo"
    Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000002.rsp" with contents
    [
    /OUT:".\Debug\renderer.lib" /NOLOGO
    ".\debug\tr_animation.obj"
    ".\debug\tr_backend.obj"
    ".\debug\tr_bsp.obj"
    ".\debug\tr_cmds.obj"
    ".\debug\tr_curve.obj"
    ".\debug\tr_flares.obj"
    ".\debug\tr_font.obj"
    ".\debug\tr_image.obj"
    ".\debug\tr_init.obj"
    ".\debug\tr_light.obj"
    ".\debug\tr_main.obj"
    ".\debug\tr_marks.obj"
    ".\debug\tr_mesh.obj"
    ".\debug\tr_model.obj"
    ".\debug\tr_noise.obj"
    ".\debug\tr_scene.obj"
    ".\debug\tr_shade.obj"
    ".\debug\tr_shade_calc.obj"
    ".\debug\tr_shader.obj"
    ".\debug\tr_shadows.obj"
    ".\debug\tr_sky.obj"
    ".\debug\tr_surface.obj"
    ".\debug\tr_world.obj"
    ".\debug\win_gamma.obj"
    ".\debug\win_glimp.obj"
    ".\debug\win_qgl.obj"
    ".\debug\jcapimin.obj"
    ".\debug\jccoefct.obj"
    ".\debug\jccolor.obj"
    ".\debug\jcdctmgr.obj"
    ".\debug\jchuff.obj"
    ".\debug\jcinit.obj"
    ".\debug\jcmainct.obj"
    ".\debug\jcmarker.obj"
    ".\debug\jcmaster.obj"
    ".\debug\jcomapi.obj"
    ".\debug\jcparam.obj"
    ".\debug\jcphuff.obj"
    ".\debug\jcprepct.obj"
    ".\debug\jcsample.obj"
    ".\debug\jctrans.obj"
    ".\debug\jdapimin.obj"
    ".\debug\jdapistd.obj"
    ".\debug\jdatadst.obj"
    ".\debug\jdatasrc.obj"
    ".\debug\jdcoefct.obj"
    ".\debug\jdcolor.obj"
    ".\debug\jddctmgr.obj"
    ".\debug\jdhuff.obj"
    ".\debug\jdinput.obj"
    ".\debug\jdmainct.obj"
    ".\debug\jdmarker.obj"
    ".\debug\jdmaster.obj"
    ".\debug\jdpostct.obj"
    ".\debug\jdsample.obj"
    ".\debug\jdtrans.obj"
    ".\debug\jerror.obj"
    ".\debug\jfdctflt.obj"
    ".\debug\jidctflt.obj"
    ".\debug\jmemmgr.obj"
    ".\debug\jmemnobs.obj"
    ".\debug\jutils.obj"
    ]
    Creating command line "lib.exe @"d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\RSP000002.rsp""

    Output Window
      Compiling...
    jutils.c
    jmemnobs.c
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
    jmemmgr.c
    jidctflt.c
    jfdctflt.c
    jerror.c
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
    jdtrans.c
    jdsample.c
    jdpostct.c
    jdmaster.c
    jdmarker.c
    jdmainct.c
    jdinput.c
    jdhuff.c
    jddctmgr.c
    jdcolor.c
    jdcoefct.c
    jdatasrc.c
    jdatadst.c
    jdapistd.c
    jdapimin.c
    jctrans.c
    jcsample.c
    jcprepct.c
    jcphuff.c
    jcparam.c
    jcomapi.c
    jcmaster.c
    jcmarker.c
    jcmainct.c
    jcinit.c
    jchuff.c
    jcdctmgr.c
    jccolor.c
    jccoefct.c
    jcapimin.c
    win_qgl.c
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
    win_glimp.c
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
    win_gamma.c
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
    tr_world.c
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(17) : warning C4068: unknown pragma
    d:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\GL\gl.h(1527) : warning C4068: unknown pragma
    tr_surface.c
    tr_sky.c
    tr_shadows.c
    tr_shader.c
    tr_shade_calc.c
    tr_shade.c
    tr_scene.c
    tr_noise.c
    tr_model.c
    tr_mesh.c
    tr_marks.c
    tr_main.c
    tr_light.c
    tr_init.c
    tr_image.c
    tr_font.c
    tr_flares.c
    tr_curve.c
    tr_cmds.c
    tr_bsp.c
    tr_backend.c
    tr_animation.c
    Creating library...

    Results

    Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\renderer\Debug\BuildLog.htm"
    renderer - 0 error(s), 12 warning(s)