|  | ###

    Build Log

    ------- Build started: Project: game, Configuration: Debug|Win32 -------

    Command Lines
      Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\game\Debug\RSP000007.rsp" with contents
    [
    /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FD /EHsc /MTd /YX"stdafx.h" /Fp".\Debug/game.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TC
    ".\q_shared.c"
    ".\q_math.c"
    ".\g_weapon.c"
    ".\g_utils.c"
    ".\g_trigger.c"
    ".\g_team.c"
    ".\g_target.c"
    ".\g_syscalls.c"
    ".\g_svcmds.c"
    ".\g_spawn.c"
    ".\g_session.c"
    ".\g_mover.c"
    ".\g_missile.c"
    ".\g_misc.c"
    ".\g_mem.c"
    ".\g_main.c"
    ".\g_items.c"
    ".\g_combat.c"
    ".\g_cmds.c"
    ".\g_client.c"
    ".\g_bot.c"
    ".\g_arenas.c"
    ".\g_active.c"
    ".\bg_slidemove.c"
    ".\bg_pmove.c"
    ".\bg_misc.c"
    ".\ai_vcmd.c"
    ".\ai_team.c"
    ".\ai_main.c"
    ".\ai_dmq3.c"
    ".\ai_dmnet.c"
    ".\ai_cmd.c"
    ".\ai_chat.c"
    ]
    Creating command line "cl.exe @"d:\Distr\Games_src\quake3-1.32b\code\game\Debug\RSP000007.rsp" /nologo"
    Creating temporary file "d:\Distr\Games_src\quake3-1.32b\code\game\Debug\RSP000008.rsp" with contents
    [
    /OUT:"../Debug/qagamex86.dll" /INCREMENTAL:NO /NOLOGO /DLL /DEF:".\game.def" /DEBUG /PDB:".\Debug/qagamex86.pdb" /MAP:".\Debug/qagamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /IMPLIB:".\Debug/qagamex86.lib" /MACHINE:X86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
    ".\debug\ai_chat.obj"
    ".\debug\ai_cmd.obj"
    ".\debug\ai_dmnet.obj"
    ".\debug\ai_dmq3.obj"
    ".\debug\ai_main.obj"
    ".\debug\ai_team.obj"
    ".\debug\ai_vcmd.obj"
    ".\debug\bg_misc.obj"
    ".\debug\bg_pmove.obj"
    ".\debug\bg_slidemove.obj"
    ".\debug\g_active.obj"
    ".\debug\g_arenas.obj"
    ".\debug\g_bot.obj"
    ".\debug\g_client.obj"
    ".\debug\g_cmds.obj"
    ".\debug\g_combat.obj"
    ".\debug\g_items.obj"
    ".\debug\g_main.obj"
    ".\debug\g_mem.obj"
    ".\debug\g_misc.obj"
    ".\debug\g_missile.obj"
    ".\debug\g_mover.obj"
    ".\debug\g_session.obj"
    ".\debug\g_spawn.obj"
    ".\debug\g_svcmds.obj"
    ".\debug\g_syscalls.obj"
    ".\debug\g_target.obj"
    ".\debug\g_team.obj"
    ".\debug\g_trigger.obj"
    ".\debug\g_utils.obj"
    ".\debug\g_weapon.obj"
    ".\debug\q_math.obj"
    ".\debug\q_shared.obj"
    ]
    Creating command line "link.exe @"d:\Distr\Games_src\quake3-1.32b\code\game\Debug\RSP000008.rsp""

    Output Window
      Compiling...
    q_shared.c
    q_math.c
    g_weapon.c
    g_utils.c
    g_trigger.c
    g_team.c
    g_target.c
    g_syscalls.c
    g_svcmds.c
    g_spawn.c
    g_session.c
    g_mover.c
    g_missile.c
    g_misc.c
    g_mem.c
    g_main.c
    g_items.c
    g_combat.c
    g_cmds.c
    g_client.c
    g_bot.c
    g_arenas.c
    g_active.c
    bg_slidemove.c
    bg_pmove.c
    bg_misc.c
    ai_vcmd.c
    ai_team.c
    ai_main.c
    ai_dmq3.c
    ai_dmnet.c
    ai_cmd.c
    ai_chat.c
    Linking...
    LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
       Creating library .\Debug/qagamex86.lib and object .\Debug/qagamex86.exp

    Results

    Build log was saved at "file://d:\Distr\Games_src\quake3-1.32b\code\game\Debug\BuildLog.htm"
    game - 0 error(s), 1 warning(s)