#pragma once
#include <stdint.h>

typedef uint8_t Block;

#define NUMBER_OF_BLOCKS 16

#define BLOCK_AIR         0
#define BLOCK_GRASS       1
#define BLOCK_DIRT        2
#define BLOCK_SAND        3
#define BLOCK_STONE       4
#define BLOCK_BRICKS      5
#define BLOCK_GRAVEL      6
#define BLOCK_WOOD        7
#define BLOCK_LEAVES      8
#define BLOCK_COBBLESTONE 9
#define BLOCK_WATER       10
#define BLOCK_TALL_GRASS  11

#define BLOCK_PLAYER_HEAD 14
#define BLOCK_PLAYER_BODY 15

#define BLOCK_NIL         255
