#pragma once #include #include #include #include "minecraftfont.h" #include "inputbuffer.h" #include "textures.h" #include "player.h" #include "main.h" #include "data.h" #define BUFFER_W 200 #define BUFFER_H 150 #define BUFFER_SCALE 4 void strnum (char *, int, int); int drawChar (SDL_Renderer *, int, int, int); int drawStr (SDL_Renderer *, const char *, int, int); int shadowStr (SDL_Renderer *, const char *, int, int); int centerStr (SDL_Renderer *, const char *, int, int); int shadowCenterStr (SDL_Renderer *, const char *, int, int); int drawBig (SDL_Renderer *, const char *, int, int); int drawBGStr (SDL_Renderer *, const char *, int, int); int button (SDL_Renderer *, const char *, int, int, int, int, int); int input (SDL_Renderer *, const char *, const char *, int, int, int, int, int, int); void scrollbar (SDL_Renderer *, int, int, int, int, int, int, int *, int); int drawSlot (SDL_Renderer *, InvSlot *, int, int, int, int); int drawWorldListItem (SDL_Renderer *, data_WorldListItem *, int, int, int, int); void dirtBg (SDL_Renderer *); void loadScreen (SDL_Renderer *, const char *, float, float); void chatAdd (const char*); void white (SDL_Renderer *); void tblack (SDL_Renderer *); extern int BUFFER_HALF_W; extern int BUFFER_HALF_H; extern int WINDOW_W; extern int WINDOW_H; extern char chatHistory [11][64]; extern int chatHistoryFade [11]; extern int chatHistoryIndex;