#pragma once #include #include /* InputKeys * Stores only key presses. Reset to zero every frame. */ typedef struct { int space; // M[32] int w; // M[119] int s; // M[115] int a; // M[97] int d; // M[100] int e; int t; int f; int esc; // M[27] int f1; // M[5] int f2; // M[6] int f3; // M[7] int f4; int num0; int num1; int num2; int num3; int num4; int num5; int num6; int num7; int num8; int num9; } InputKeys; typedef struct { int right; // M[0] int left; // M[1] int x; // M[2] int y; // M[3] int wheel; // M[4] } InputMouse; /* Inputs * Stores the state of the different inputs (keyboard/mouse) for * the current tick. Updated on each game loop. */ typedef struct { InputMouse mouse; InputKeys keyboard; // These are specifically for text input fields int keyTyped; int keySym; } Inputs;