#pragma once #include "gui.h" #include "terrain.h" #include "main.h" #define STATE_TITLE 0 #define STATE_ABOUT 1 #define STATE_SELECT_WORLD 2 #define STATE_NEW_WORLD 3 #define STATE_LOADING 4 #define STATE_GAMEPLAY 5 #define STATE_EDIT_WORLD 6 #define STATE_JOIN_GAME 7 #define STATE_OPTIONS 8 #define POPUP_HUD 0 #define POPUP_PAUSE 1 #define POPUP_OPTIONS 2 #define POPUP_INVENTORY 3 #define POPUP_ADVANCED_DEBUG 4 #define POPUP_CHUNK_PEEK 5 #define POPUP_CHAT 6 #define POPUP_ROLL_CALL 7 #define POPUP_OVERVIEW 8 int state_title (SDL_Renderer *, Inputs *, int *); void state_selectWorld (SDL_Renderer *, Inputs *, int *, World *); void state_newWorld (SDL_Renderer *, Inputs *, int *, World *); int state_loading (SDL_Renderer *, World *, unsigned int, Coords); void state_options (SDL_Renderer *, Inputs *, int *); void state_egg (SDL_Renderer *, Inputs *, int *); int state_err (SDL_Renderer *, Inputs *, char *); void popup_hud ( SDL_Renderer *, Inputs *, World *, int *, uint32_t *, Player * ); void popup_inventory (SDL_Renderer *, Inputs *, Player *, int *); void popup_chat (SDL_Renderer *, Inputs *, uint64_t); void popup_pause (SDL_Renderer *, Inputs *, int *, int *, World *); void popup_options (SDL_Renderer *, Inputs *, int *); void popup_debugTools (SDL_Renderer *, Inputs *, int *); void popup_chunkPeek (SDL_Renderer *, Inputs *, World *, int *, Player *); void popup_rollCall (SDL_Renderer *, Inputs *, World *, int *); void popup_overview (SDL_Renderer *, Inputs *, World *, int *);